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    Mudança nas champions bags

    Menace
    Menace
    Conselho Negro
    Conselho Negro


    Mensagens : 241
    Data de inscrição : 06/05/2011
    Lado da Força : Imperio

    Mudança nas champions bags Empty Mudança nas champions bags

    Mensagem por Menace Qua Fev 08, 2012 12:18 am

    Para quem nao sabe ainda, mudaram os drops das champions bags. Ela antes deveria ter 25% de chance de dar um token e dava 3 centurion commedantion.

    Agora ela vai dar 15 centurion commendation, 7 champions e em torno de 10% de chance de dar um token (nao confirmado).

    As BT continuam como eram.

    Para quem nao sabe em alguns servers tao ocorrendo os trades kills em ilum:



    E se como eu, vc se incomoda com os spam de tracer missile. Nao se preucupe a BW tava seguindo o lore como nesse video.






    Os patchnotes:

    Classes and Combat

    Combat Ability Responsiveness

    Further improved response time for ability activation requests, especially in low-framerate situations.
    The activation bar now appears at the correct time (when the activation of an ability begins) and disappears when activation is complete.
    Instant combat abilities no longer occasionally start their combat animations twice, resulting in jerky behavior on the executing player's client.
    The display of the floating text from instant healing abilities is no longer delayed by the animation on the client and now properly reflects the time the effect happens on the server.
    Abilities on cooldown are now more easily distinguished from abilities that can be used.
    General

    If Sprint was active when a player died, it now remains active when the player is revived.
    Jedi Knight

    Sentinel

    Pacify: This ability can no longer be used on Operation Boss enemies.
    Watchman

    Plasma Blades: Now increases damage dealt by burn effects by 5% per point.
    Searing Saber: Now correctly modifies the critical damage dealt by burn effects.
    Changes to Searing Saber and Plasma Blades result in an overall increase in Damage Per Second.
    Sith Warrior

    Marauder

    Obfuscate: This ability can no longer be used on Operation Boss enemies.
    Annihilation

    Hemorrhage: Now increases damage dealt by bleed effects by 5% per point.
    Bleedout: Now correctly modifies critical damage dealt by bleed effects.
    Changes to Hemorrhage and Bleedout result in an overall increase in Damage Per Second.
    Jedi Consular

    General

    Unity: Now properly provides damage reduction when used.
    Shadow

    All Techniques now cost 100 Force.
    Force Technique's Force Breach now also deals damage when applied. Overall damage dealt by this ability has not changed.
    Kinetic Combat

    Technique Mastery: No longer increases the duration of Force Technique's Breach effect. It now increases the damage dealt by Force Technique.
    Particle Acceleration: This skill now also triggers from Spinning Strike. It now triggers from damage dealt (rather than ability use) such that each hit of Spinning Strike, Double Strike, and Whirling blow have an individual chance to yield the Particle Acceleration buff. The chance to trigger has been reduced to 30% per hit, and it now properly increases the critical damage dealt by Project when a Force Potency charge is consumed.
    Harnessed Shadows: Stacks of Harnessed Shadows now last 30 seconds. Using Slow Time now yields a stack of Harnessed Shadows.
    Infiltration

    Circling Shadows: Now requires the purchase of the Shadow Technique skill. Shadow Technique must be active in order to trigger the Circling Shadows buff. This skill now also triggers from Spinning Strike.
    Balance (Shared Tree)

    Force Focus: Now additionally lowers the cooldown of Force Breach while Force Technique is active.
    Force Strike: Now triggers from activating melee attacks that hit a target affected by Force Technique's Breach effect. This effect now triggers more easily but cannot trigger as frequently.
    Force in Balance: Heals the caster for 1% of maximum health for each target struck. This healing effect can no longer crit and no longer consumes Force Potency charges.
    Psychic Absorption: Now doubles the amount of healing generated by Force in Balance and Focused Insight.

    Sith Inquisitor

    Assassin

    All Saber Charges now cost 100 Force.
    Lightning Charge's Discharge now also deals damage when applied. Overall damage dealt by this ability has not changed.
    Darkness

    Charge Mastery: No longer increases the duration of Lightning Charge's Discharge effect. It now increases the damage dealt by Lightning Charge.
    Energize: This skill now also triggers from Assassinate. It now triggers from damage dealt (rather than ability use) such that each hit of Assassinate, Thrash, and Lacerate have an individual chance to yield the Energize buff. The chance to trigger has been reduced to 30% per hit.
    Harnessed Darkness: Stacks of Harnessed Darkness now last 30 seconds. Using Wither now yields a stack of Harnessed Darkness.
    Deception

    Induction: Now requires the Surging Charge skill to be purchased and requires that Surging Charge is active in order to trigger the Induction buff. This skill now also triggers from Assassinate.

    Madness (Shared Tree)

    Crackling Charge: Now additionally lowers the cooldown of Discharge while Lightning Charge is active.
    Raze: Now triggers from activating melee attacks that hit a target affected by Lightning Charge's Discharge effect. This effect now triggers more easily but cannot trigger as frequently.
    Death Field: Heals the caster for 1% of maximum health for each target struck. This healing effect can no longer crit and no longer consumes Recklessness charges.
    Devour: Now doubles the amount of healing generated by Death Field and Parasitism.

    Smuggler

    Gunslinger

    Sharpshooter

    Diversion: This ability can no longer be used on Operation Boss enemies.

    Imperial Agent

    Sniper

    Marksmanship

    Diversion: This ability can no longer be used on Operation Boss enemies.

    Bounty Hunter

    Powertech

    Advanced Prototype

    Hydraulic Overrides: Visual and sound effects are now easier to recognize.

    Trooper

    General

    Troopers can now access their ship after leaving and returning to Corellia within 30 minutes.
    Vanguard

    Tactics

    Hold the Line: Visual and sound effects are now easier to recognize.


    Companion Characters

    General

    Companion Characters no longer occasionally appear unclothed when summoned.
    Companions

    Doc

    Crazy Talk (mission): Male characters can now complete the conversation related to this mission.


    Crew Skills

    General

    The message "There are no missions defined for the Crew Skill: [Crew Skill Name]" is no longer erroneously displayed.
    Crafting Skills

    General

    Crafting skills no longer inform the player that no missions are defined for the Crew Skill.
    Biochem

    Energized and Exotech stims and adrenals no longer require Biochem to use.
    Energized and Exotech stims and adrenals are no longer bound, allowing them to be traded or sold to other players.
    Rakata reusable stims and adrenals have been reduced in power, providing buffs equal to Energized stims and adrenals. However, the tooltips for these items have not been updated and will still display old values.
    The Exotech Med Unit schematic obtained from the Eternity Vault Operation now functions properly and can be learned.
    Gathering Skills

    Harvesting nodes in Ilum no longer spawn in friendly bases.
    Slightly lowered the amount of resources gathered from harvested droids and creatures.


    Flashpoints and Operations

    General

    Players are now able to obtain destined loot from chests when Master Looter is enabled and they are not the Master Looter.
    Flashpoints

    The False Emperor

    Jindo Krey's ship no longer occasionally enters a state that prevents it from taking damage.
    Kaon Under Siege

    Infected Mercenaries can no longer permanently stun players.
    Operations

    Eternity Vault

    Soa no longer resets if he uses Mind Trap on the main tank.
    Soa now frees all players in mind traps before transitioning to his platform phase. Players will no longer be stuck in mind traps during the platforming sequence as a result.
    Players released from Soa's mind trap after he is defeated are now teleported to the appropriate location, allowing them to claim their loot.
    Karagga's Palace

    The chest that is awarded for defeating Karagga on Nightmare Mode no longer appears partially inside a wall.
    Foreman Crusher's Perforating Rend now correctly applies itself to targets caught within the conical attack.
    Jarg & Sorno: The Carbonizer Probe no longer disappears if all of the players who attacked it died before the Carbonizer Probe was destroyed.
    Karagga no longer appears above portions of the walls during the fight.
    Karagga's chest no longer spawns after defeating Bonethrasher in Nightmare Mode.


    Items

    General

    Rakata weapons are now correctly rating 140 and are fitted with mark 25 modifications. These items were previously less powerful than intended.
    Champion bags now always contain 15 Centurion Commendations and 7 Champion Commendations, and the chance to obtain a direct trade item token has been reduced. Battlemaster bags now always contain 15 Champion Commendations.
    Vendors

    It is no longer possible to purchase items while holding down the Shift, Alt, or Ctrl keys.


    Legacy

    General

    The Legacy Experience required to advance to Legacy Levels beyond 20 has been increased.


    Missions and NPCs

    General

    Commendation rewards for Hard Mode Flashpoint daily and weekly missions and Operation weekly missions have been increased.
    Players can no longer accept missions from mission boards if they have reached the pending mission reward cap.
    Resetting a mission that is dependent on completing other missions no longer prevents players from receiving mission credit.
    Missions

    Imperial

    Fifth Time's the Charm: Gholan no longer grants experience when killed.
    General Faraire: Khourlet's Elite Guards no longer hide behind a door, preventing progression in this mission.
    A Last Stand: Players are now able to complete this mission as long as the Voss Scholars are inside the prison cell.
    The Big Show: Using Force Cloak, dying, or leaving the phase while on the step "Defeat the Screaming Blade Cultists" can no longer cause the necessary NPCs to disappear and prevent mission progress.
    Republic

    Leave Nothing Behind: The Frozen Biomass Container now remains lootable if the loot window is closed.
    Most Wanted: A mission item can no longer be rolled on if it is looted while the player is in a group.
    Need to Impress: Players can now speak to Ambassador Jannik if they have already completed the mission Gormak Country.
    The Lightspring: The toughness of Vaverone Zare and Nariel Pridence has been decreased. This mission can no longer be failed.
    The Shadow Fist: Mission progress for players who are on this mission has been reset to the first step. Players can no longer become locked out of the stealth generator room.


    PvP

    Warzones

    Huttball

    Class abilities that pull a hostile target (like Grapple, Harpoon, and Force Pull) can no longer be used to pull enemies onto the spawn shelf.
    Players standing in the spawn area no longer catch the Huttball when it is thrown, and will no longer immediately be killed for having the ball in an illegal position.
    World PvP

    Ilum

    Chests on Ilum now respawn less frequently to reduce potential gains from farming.
    Particle Cannons can no longer be permanently disabled.
    Implemented safeguards to address a Valor exploit.


    Space Combat

    General

    The speed of enemy Ion Cannons has been reduced to improve balance in high-level Space Combat Missions.


    UI

    General

    The reverse engineering button no longer occasionally disappears after a crafting skill is initially learned.


    Miscellaneous Bug Fixes

    Loading screens no longer appear in low resolution if the player selects the low-resolution texture option in preferences.
    Facial animations no longer fail to play correctly in some instances.
    During brief teleports, the splash screen does not appear incorrectly over loading screens.
    Players will no longer experience limited audio, black portraits, or the inability to initiate conversations when they reconnect after being disconnected.
    Fixed a rare crash when updating inventory items when the player loads into the game.
    The loading screen no longer appears during "fade to black"
    Bonnes
    Bonnes
    Conselho Negro
    Conselho Negro


    Mensagens : 343
    Data de inscrição : 09/05/2011
    Lado da Força : Império

    Mudança nas champions bags Empty Re: Mudança nas champions bags

    Mensagem por Bonnes Qua Fev 08, 2012 12:47 am

    Realmente esses misseis do BH enchem o saco.... mas para que serve essas trade kill?
    Menace
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    Mudança nas champions bags Empty Re: Mudança nas champions bags

    Mensagem por Menace Qua Fev 08, 2012 1:27 pm

    Bonnes o daily de ilum consiste em matar 30 jogadores da republica. Na medida que vc faz os trades kill, o tempo para completar o daily é reduzido e vc ainda ganha valor.

    Cada jogador que vc mata em ilum, vc ganha valor. No lado imperial eh na media de 100.

    Conteúdo patrocinado


    Mudança nas champions bags Empty Re: Mudança nas champions bags

    Mensagem por Conteúdo patrocinado


      Data/hora atual: Qui Mar 28, 2024 4:44 pm